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Zerg Unique Skills.
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Zerg Unique Skills.
In StarCraft Forum
Grymrock
Dec 09, 2017
More for regular zerg actually, seeing how primal zerg have their evolution paths that make up for the loss of specialized skills and infested still have the pilot skill. In no way could I see a intelligent swarm zerg hopping into a vehicle, fiddling with levers and peddles and driving off. As much as it's the swarms normal tactic to just use mindless masses in their attack patterns, I can definitely see a smart swarm queen or Kerrigan herself wanting to try out a squad of intelligent free thinking operatives to spectacular effect. As for fixes? I can see the idea of talents modifying how skills work being an attractive idea. Possibly modify the skills zerg just wont use, like medicine. Give it a talent that makes ranks in it increase regeneration, and maybe one or more that modify it, letting the character in turn increase regeneration in the area, or be able to selectively increase other zergs regeneration. Possibly give them a talent to be able to passively spread creep the longer they stay in one area, thus increasing regeneration. Science would benefit if you brought back the variety of zerg poisons and allow it to modify DCs or possibly be able switch out the type of poison. Higher skill ranks or further talents unlock more types of poison to be able to switch to. With computers, it could be a one off for smaller zerg to be able to fry electronics in the vicinity like an EMP with a talent, higher ranks equal higher electrical systems to fry. Low level just frying everyday computers and cameras, and highest levels frying military grade gear. Possibly restrict the number of times to be used based on rank or additional talents. I could see a problem stemming from the cross between evolution powers and this, but its only an idea. A likely idea to help ease the difference is just sheer power level, always make the skill abilities weaker then the evolution powers. As for the other unused skills for zerg, I don't see a way to use them that would seem a natural extension of the skill for the zerg.
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