The fallout overhaul is now live! What are your thoughts? What changes do you like? Don't like? Anything removed you would like to see added? Any feedback at all on the overhaul? Discuss!
Thought I could create a custom weak zerg organism that is symbiotic and just makes whatever it is attached to better at something (say provide regeneration or help improve brain activity so computer checks are at advantage or something). So in a zerg player campaign it would kinda work like a semi intelligent magic item from dungeons and dragons but I want to also use it for terran characters. But terrans is where it gets weird cause no one wants anything zerg related going anywhere near them for fear of infestation which would not be one of its functions. What do you guys think?
So I have a player that is capped for intelligence and wants to get a specialization that increses his Intelligence. What is the official ruling on going over that cap? We can't seem to find anything in the books on it.
By the way love the ATTM supplement xD