Supplement 2 is finally out! What do you think? What would you like to see more of in future supplements? Less of? How do you like the special rules added to the game, such as item crafting and space combat. Any little errors that need fixing? Discuss!
Thought I could create a custom weak zerg organism that is symbiotic and just makes whatever it is attached to better at something (say provide regeneration or help improve brain activity so computer checks are at advantage or something). So in a zerg player campaign it would kinda work like a semi intelligent magic item from dungeons and dragons but I want to also use it for terran characters. But terrans is where it gets weird cause no one wants anything zerg related going anywhere near them for fear of infestation which would not be one of its functions. What do you guys think?