Supplement 2 is finally out! What do you think? What would you like to see more of in future supplements? Less of? How do you like the special rules added to the game, such as item crafting and space combat. Any little errors that need fixing? Discuss!
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To the second question, yes it does. I realize that was missing when I wrote this month's bonus content.
For the first question, ranged is the skill for all explosive style weapons, while melee doesn't apply to working with such weapons. For the ability score, either one would have probably worked. I can see agility as part of the 'careful' handling of an explosive. Ranged is used because that is the default for ranged skill and explosives. But overall either one could have worked. I just chose instinct at the time.
I have two questions, first, the Careful Handling talent, why does it require instinct and ranged? wouldn't agility and melee be a better match since it only really applies to charges you have to set and can't throw? Second question, does the Moria background qualify a terran for Kel-Morian background requirements for talents?
That's cool... i mean hot, synergys are fun to work with
Pyromancers are not immune to their own powers. However, the Brimestone Form should indeed make you immune to Burning. This not being listed is an error. Pyromancy is designed around synergy between powers, thus Brimestone Form is designed to be a method to protect you from your own abilities among its other benefits.
Thanks for the callout!
I really like the requisition and pyromancy rules.
But i was wondering if a pyromancer is immune to his own powers? Since they have a lot of area powers that makes it easy to get yourself caught in. Besides Brimestone Form seem like it should make you immune to Burning since you're literally on fire.
There also seems to be a lot spacing errors between words and letters.