There is a massive set of game changes coming to StarCraft within the next month. I wanted to give you the heads up, so you know what to expect and can discuss what is coming.
-Conditions: There will not be a list of common conditions, or debuffs as they are commonly known, in the Core Rules of the StarCraft rulebook. These conditions will include things like Melting, Burning, Blinded, Hidden, Cloaked, Crushed, Restrained, and so on. This will make the game more streamlined and easy to find what various effects do.
-Poison is changing again. The Endurance DC for all poison effects is going up, while the damage is going down by about 1/3. However, poison will ignore all damage resistance now
-Ghosts are going to be gaining the Jaded talent by base, both for fluff reasons and to balance ghosts without neural implants (coming in Supplement 2).
-Master Specializations are all getting slight nerfs. They are too powerful right now.
-Many psionic powers are getting vastly increased energy fatigue costs. Telekinetic powers are looking at increasing by about 4 energy fatigue, telepathy powers about 2, and energy powers are still being looked at.
-Many area of effect energy powers are going to be less epic but more usable, having vastly decreased area of effects.
-The Endless Energy chain of talents are getting additional requirements to make them harder to get. Each talent tier will cost more ranks of both Psionics and Mental Training.
-Zerg Evolution powers will gain an accuracy bonus equal to full Instinct (rather than half instinct). However, there will be ways to break out of their crowd control effects once applied.
-Vehicles are getting universally improved. Now, all vehicles with a structure rating of 5-9 will have tier 2 weapons and armor base. Vehicles with a structure rating of 10+ will have tier 3 weapons and armor. This is so vehicles can more closely compete with characters and creatures of higher levels that have higher tier equipment.
-Creature natural weapons, such as claw, bash, and bite attacks, are getting vastly improved to match other race’s weapons.
-Creature Types for NPCs are becoming vastly improved, so that creatures can compare to all the benefits that players have gotten over the past few months. Hopefully, this will be the last thing matter to power creep, then everything will be equivalent again.
There is more coming, but these are the major highlights. I wanted everyone to see them, give me their thoughts, and be prepared for what is coming.