Welcome to Leovaunt Game Design

Introduction

Greetings, gamers! My name is Matt, also known as Leovaunt. I am a writer and game designer who loves the narrative; stories of greatness, heroism, and villainy. Of course, what better way to invest yourself in such tales of grandeur than gaming?

I have dedicated my time over the past few years to developing tabletop roleplaying games dedicated to existing intellectual properties, namely those of video games. Currently, in development is my Starcraft 2nd Edition Roleplaying Game and my Fallout Roleplaying Game. Both games are in a revised version of the d20 ruleset of my own creation, that takes heavy inspiration from systems you might be familiar with. All of this is available for free on our website. Just click on the relevant page, and the current list of all roleplaying documents for that game system should be available for you!

Why am I doing this?

If you’re like me, you’ve spent much of your time invested in digital universes beyond count, invested in every careful action or plot by the character before you. Or perhaps you have woven tales around a card table surrounded by books, friends, and record sheets, while the fictional avatar you lovingly created has their life hanging by the edge of a rattling dice ominously teetering closer and closer to the table’s edge?

Long have I increasingly wanted to combine the two into a singular dimension. Video games craft rich worlds with their artwork and storytelling prose, and often gives a craving to live directly within that dimension. You want to have unrestrained access, free from the parameters of a digital simulation. You want to talk to who you want. You want to do whatever you want. You want to interact with the story at a scale and depth you never could before; effect the universe you battled over in a digital battlefield in more personal ways. THEIR setting, but YOUR story.

That’s why I am doing this. To bring alive amazing settings built by brilliant creative minds, and pump a little extra life in them to be suited for tabletop game play.

Why am I doing this?

If you’re like me, you’ve spent much of your time invested in digital universes beyond count, invested in every careful action or plot by the character before you. Or perhaps you have woven tales around a card table surrounded by books, friends, and record sheets, while the fictional avatar you lovingly created has their life hanging by the edge of a rattling dice ominously teetering closer and closer to the table’s edge?

Long have I increasingly wanted to combine the two into a singular dimension. Video games craft rich worlds with their artwork and storytelling prose, and often gives a craving to live directly within that dimension. You want to have unrestrained access, free from the parameters of a digital simulation. You want to talk to who you want. You want to do whatever you want. You want to interact with the story at a scale and depth you never could before; effect the universe you battled over in a digital battlefield in more personal ways. THEIR setting, but YOUR story.

That’s why I am doing this. To bring alive amazing settings built by brilliant creative minds, and pump a little extra life in them to be suited for tabletop game play.

Tactical and adventure based games for the ultimate adventure settings

                My games blend dynamic tactical combat and open-form character design while still supporting an unrestricted narrative. The goal is to stay true to the settings my settings occupy, using the lore from all aspects of the game universe, including novels and comics, rather than just the video games themselves.

                One of the core concerns is introducing tactical RPG combat that feels real and allows for a wide variety of possible actions while being fun and engaging. Enemies are designed to be elaborate and full of many different actions and possibilities, so that each form of monster or non-player character feels different and dynamic. This allows your enemies in combat feel different from one another, to force adaptation to different strategies against different foes. In the meantime, players have a host of different action combinations they can perform on their turns. Will you aim your weapon, evade incoming projectiles, deploy a tactical stance, demand your enemies surrender, or use the chemical injector in your armor? All these can be performed in a single turn, in addition to other actions. Despite it all, the game plays quickly.

                All the game systems are designed to be played with a single type of dice, usually d20s. One single roll tells you everything you need to know about your attack, from your accuracy, to damage, to whether or not you cripple your foe. While the system is different, anyone who has played d20 tactical RPGs should be able to pick it up quickly.

                The systems are designed as a sort of ‘one-size fits all’, meaning that everything in a game system is cross compatible. For example, in the Starcraft RPG, a marine, a siege tank, and a battlecruiser can be used in the same encounter, despite their massive difference in size and power level. There is no limitation of vehicle combat, personal combat, and super-massive entities combat; all can be one single fight.

                One of the most interesting aspects of the game is the aforementioned free-form character design. Everything your character has comes from the expenditure of characteristic points gained upon leveling up. These characteristic points can be used to increase any of your attributes, skills, and purchase new traits in the form of Talents. In addition, there is plenty of gear customization in the form of item upgrades and higher level item tiers. Your character’s growth will be consistent and constant, with always having something new to look forward to in the growth of your character.

                There are many more features I could talk about and promote, but you should honestly just see it for yourself!

Discuss and Advise

                I am not so arrogant to think I know all the answers to every question. I encourage everyone who reads and enjoys the game to sign up as a member and discuss the games in our forums. The only way to improve the game is through mutual collaboration. We have a long history of listening to the community, providing new content and mechanics fixes based on player feedback.  

Discuss and Advise

                I am not so arrogant to think I know all the answers to every question. I encourage everyone who reads and enjoys the game to sign up as a member and discuss the games in our forums. The only way to improve the game is through mutual collaboration. We have a long history of listening to the community, providing new content and mechanics fixes based on player feedback.  

Discuss and Advise

                I am not so arrogant to think I know all the answers to every question. I encourage everyone who reads and enjoys the game to sign up as a member and discuss the games in our forums. The only way to improve the game is through mutual collaboration. We have a long history of listening to the community, providing new content and mechanics fixes based on player feedback.  

Thank you!

                Thank you so much for visiting us here at Leovaunt Game Design! We hope to hear from you, and have a long and prosperous future of supplying RPG content for you!  

Help us grow! Let us provide adventures for you!

                Leovaunt Game Design has been around for several years now and has been growing with the help of the community. We are very open to community advice and feedback, as we are building the game not only for you, but WITH you.

                Now we have a patreon page so that we can continue to provide this service for the community, and continue to craft great games for the community. No matter whether you donate or not, every creation of the Leovaunt Game Design will be free to the community, both due to my personal preference and intellectual property laws. You can check out our patreon page here: https://www.patreon.com/join/leovauntgamedesign?

                We have big plans on how we want to expand Leovaunt Game Design. The following are just a few things we are looking at going forward.

                -As many as 4 or more major supplements for the Starcraft RPG.

                -A 30 level campaign for Starcraft, detailing the adventures of a group of terran characters going through the events of Wings of Liberty.

                -Starcraft RPG Character Builder

                -Commissioned artwork by Deviant Artists

                -Warcraft Roleplaying game supported for the long term.

                -Other small roleplaying game products. Our current patreon support has already unlocked Halo as the next free game system.

                I want to remind you; no matter what, all content will be free. Even patron specific content will be released for free eventually. Patrons will get the ability to shape the game moving forward, vote on what content gets worked on, and gain sneak peek access to what we are doing and the ability to help perfect the game.

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